• Watch 34 designers battle it out at C&P Global Champs 2012 in this recap! ...More

    Watch 34 designers battle it out at C&P Global Champs 2012 in this recap!

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HOW IT WORKS

OVERVIEW

If you’re interested in competing in a tournament near you, here is everything you need to know about the formats and the rules. You’ll find more information about specific cities and how to enter in our How To Compete section. If we haven't covered all of your questions, please visit our faq page.

2D, 3D & MOTION/ANIMATION FORMAT COMMONALITIES

Although each competition is distinct, there are a few similarities common to all competitions:

Judging Criteria

The jury will evaluate each design based on the following criteria by order of importance:

• Adherence to the brief • Strength of concept • Originality • Aesthetic

• Technique

Before and During the Competition Round

Each designer will receive the creative brief at least one week in advance in order to prepare for their competition.

Competitors are allowed to make as many original assets as they like onstage including physical artwork or taking photographs during their round, whether 15 minutes, 20 minutes or 8 hours.

Incorporation of Everyday Objects & People

Competitors may bring as many mundane or everyday “non-artistic” objects to incorporate into their designs. There is no limit to quantity of

objects. This also applies to people, however, you may bring as many "artistic" or "non-artistic" friends as you'd like. They are also allowed to wear whatever they want as long as they wear something.

Note: An object is considered “artistic” if it contains a significant amount of graphic art or photography on its surface. Cut&Paste reserves the right to disallow any object it deems artistic. When in doubt, submit the object for approval before the tournament to avoid surprises.

Equipment and Tools

Designers are allowed to bring the following tools:

• Digital camera with card reader or USB cable. Scanners are not allowed in the competition. • Videocameras, DSLRS, and other devices that record video • Green screen and lighting setups • Pen-based tablet of any size. Designers may not bring pen-based displays. Cut&Paste will pre-install Wacom tablet drivers on all computers. • Art supplies including paper, sketchpads, markers, paints and other physical materials • Fonts and typefaces that are publicly accessible. Each custom font will count as one allowed pre-made asset.

2D DESIGN COMPETITION

The 2D Competition is Cut&Paste’s original battle format first pioneered in 2005. Graphic designers, illustrators, web designers and street artists compete with one another over the same creative brief using the tricks of their trade.

Objective

Based on the creative brief, each designer creates a single, static 2D digital design during their assigned 15-minute heat.

Structure

• 8 total competitors per city • 1 judged round composed of 2, 15-minute heats • 4 competitors per heat

• All 8 design works judged at one time by jury

Pre-Made Assets

Competitors may bring 1 pre-made asset of the following type:

• Photos: digital or physical • Stock photography with the proper license • Photographs may not contain an image or object is or may be interpreted as a piece of artwork, such as a sketch, drawing, painting, scultpure, etc. Such photographs are prohibited.
• Custom fonts

• Other artistic objects (see Format Commonalities)

Equipment & Tools

Each competitor will be provided the following to use in the competition:

• Quad-core Mac computer running Mac OSX Snow Leopard or Windows 7 (Bootcamp) • Mouse and keyboard. Competitors may also bring their own.

• Software: Adobe® Photoshop® CS5, Illustrator® CS5, InDesign® CS5, and Flash® CS5 (for static design purposes only)

Additional Rules

• All 2D images must be static. No animation allowed. • All designers are required to complete their design digitally in either Adobe Photoshop CS5 or Illustrator CS5.

3D DESIGN COMPETITION

First introduced in 2009, the 3D Competition has given a new stage for animators, industrial designers, concept designers and architects to show off what they can conceive in 3D space.

Objective

Based on the given creative brief, each designer creates a single, static 3D digital model during the 20-minute round and one rendered 2D image immediately after the round.

Structure

• 4 total competitors per city • 1 judged round of 20-minutes • 3-5 minutes of render time is provided after the round is complete to exhibit final renderings.

• All 4 design works judged at one time by jury

Pre-Made Assets

Competitors may bring up to two (2) pre-made 2D textures of the following types:

• Photos - digital or physical • Stock photography with the proper license. • Graphic art or designs as a single, flat layer
• Custom fonts

• Other artistic objects (see Format Commonalities)

Note: Lighting or HDR setups may be prepared in advance.

Equipment & Tools

Each competitor will be provided the following to use in the competition:

• Quad-core Mac computer running Mac OSX Snow Leopard or Windows 7 (Bootcamp) • Mouse and keyboard. Competitors may also bring their own.

• Software: Each designer is allowed to use any 3D modeling software tool and 3rd party render engine.

Additional Rules

• All 2D images must be static. No animation allowed.

• No scripts for the purpose of design are allowed including but not limited to automated modeling or texture mapping. Only scripts for rendering are allowed.

MOTION / ANIMATION COMPETITION

First introduced in 2009, the Motion / Animation Competition has attracted the best emerging motion designers and animators the world’s creative capitals have to offer.

Objective

Based on the creative brief, each designer creates a single, 15-second video during an eight-hour competition round.

Structure

• 4 total competitors per city • Competition round takes place 1 day before tournament event • All 4 videos judged at one time by jury before tournament event

• Each video will play during the tournament event twice before the full audience.

Pre-Made Assets

Competitors may bring up to four (4) pre-made assets of the following types:

• Photos - digital or physical • Stock photography with the proper license • 2D flat designs • 3D models • Live action video up to 30 seconds without cuts

• Custom fonts

Note: Each file, model, photo, video clip or font counts as one asset.

Music & Sound

Competitors may incorporate any sound or music they choose, but they must secure all rights, permissions and licenses to legally use the music

in the competition They must provide a license to Cut&Paste to promote the finished work.

Equipment & Tools

Each competitor will be provided the following to use in the competition:

• Computer Workstation: Each competitor is required to bring their own computer to use in the competition. The computer may be of any operating system and performance configuration, but the competitor may only use one computer. The competitor may use up to (2) displays and use any choice of keyboard, mouse, tablet or other input devices.

• Software: Competitors may use any motion graphics or animation software available in the open market including but not limited to Autodesk Maya and 3DSMax, Maxon Cinema4D and Pixologic ZBrush. Competitors may also use any render engine they wish.

Competitors are also allowed to bring:

• Videocameras, DSLRS, and other devices that record video

• Green screen and lighting setups

Additional Rules

• All asset creation exceeding the allowed pre-made assets must be prepared during the eight-hour round. All final renderings must be completed within the eight-hour round. • No scripts for the purpose of design are allowed, including but not limited to automated modeling or texture mapping. Only scripts for rendering are allowed.
GLOBAL CHAMPS 11/16/12

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